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Overwatch - The Glory Days

January '17, first piece of the new year. Still trying to challenge myself with low perspective shots even though I still struggle with it hence why Reinhardt looks really awkward in comparison.

updated with fixes

updated with fixes

1. Basic sketch for composition.
2. Blocking in rough local colours and tones for mood and lighting.

1. Basic sketch for composition.
2. Blocking in rough local colours and tones for mood and lighting.

3. Rendering out one character at a time.
4. Mercy next refining the background slightly to more accurately define lightsource even though it's a bit all over the place.

3. Rendering out one character at a time.
4. Mercy next refining the background slightly to more accurately define lightsource even though it's a bit all over the place.

5. Realised the values were way to dark on Reinhardt and conflicted heavily with the rest so a lot of curves and levels changed to adjust.
6. Post effects, light rays, dust particles etc. changed the hue of the sky to have more blue to better compliment.

5. Realised the values were way to dark on Reinhardt and conflicted heavily with the rest so a lot of curves and levels changed to adjust.
6. Post effects, light rays, dust particles etc. changed the hue of the sky to have more blue to better compliment.